School of EECS
2117 Kelley Engineering Center
Corvallis, OR 97331
Mike Bailey is a professor in computer science at Oregon State University. His areas of interest include scientific visualization, high performance computer graphics, solid freeform fabrication, geometric modeling, and computer aided design and analysis.
Mike received his Ph.D. from Purdue University in computer graphics and computer aided design in 1979. From 1979-1981 he was a member of Sandia National Laboratories' technical staff, specializing in developing 3D graphics tools for mechanical designers. From 1981-1985, Mike was an assistant and associate professor at Purdue University. In 1985, Mike became the director of advanced development at Megatek Corporation, where he managed a group of engineers who were charged with developing Megatek's next generation of computer graphics technology. From 1989-2004 Mike was the director of visualization at the San Diego Supercomputer Center and an adjunct professor at the University of California San Diego. He joined the Oregon State faculty in 2004.
Mike is a member of the Association of Computing Machinery (ACM), the Special Interest Group on Computer Graphics (ACM-SIGGRAPH), the Institute of Electrical and Electronics Engineers (IEEE), and the American Society of Mechanical Engineers (ASME). He has served on a number of conference committees, including co-chairing the 1991 SIGGRAPH international conference and the IEEE Visualization conference in 2001.
Mike has presented numerous technical papers and short courses at a variety of conferences and workshops.
Mike has taught a variety of college classes to over 2,900 students. UCSD's graduating computer science seniors voted him Teacher of the Year 5 years in a row, from 1997-2002.
- Scientific visualization
- High performance computer graphics
- Solid freeform fabrication
- Geometric modeling
- Computer aided design and analysis.
Scientific visualization is an exciting area because there are no rules.
Any hardware or software technique that adds insight to data is fair game.
At OSU, we are working with a variety of fascinating graphics hardware such as stereographics, stereoprojection, true 3D devices, volume graphics accelerators, a 3D fabrication machine, and a 3D tracker in an effort to bring insight to scientific and engineering data.
Besides working with our colleagues in computer science, we are working with researchers in forestry, oceanography, geology, cognitive psychology, medicine, and electrical, mechanical, and structural engineering.
Projects include: GPU programming for volume and flow visualization, volume data analysis and interaction, dome projection, stereo displays, tsunami visualization, mechanical stress absoption, and understanding the proliferation of a tree virus.