Lucid Software engineers will present "Building Lucid's Developer Platform."
This company wants to meet CS students They are hiring for internships and full-time jobs, and they offer remote work in many states - including Oregon.
This event is moderated by OSU's ACM chapter - and open to all students.
What is Lucid?
Lucid Software is a technology company specializing in visual collaboration tools, offering products like Lucidchart, Lucidspark, and Lucidscale. These tools help teams brainstorm, map processes, and visualize complex systems to improve productivity and clarity and provide many exciting and challenging technical problems to dive into. The company strives to be a great place to grow in a career. See reviews on glassdoor or best places to work.
As engineers, they understood the power of building functionality in Lucid's visual canvas. We saw so much potential if engineers both had APIs for to use consistently internally, and published those APIs for others to build on. Come learn why they took that approach.
Lucid is hiring - and accepting resumes at the event!
Webinar Wednesdays (which happen on other days of the week) are a series of talks to help students jump start their career in high tech. All students are welcome.
While technical failures happen, we try to record the webinars. If you are concerned about appearing on screen - consider waiting for the recording to post.
Lucid Representatives
Hunter Henrichsen
Sr. Software Engineer who has been at Lucid for 3.5 years. Primarily worked on product teams building features in the Lucidspark editor, from core editing experiences and template features to third party editor support and extension-based canvas features.
Alex Blackburn
Sr. Software Engineer who has been here 6.5 years. Works on an API team that enables internal teams, customers and partners building apps (Both private and public) on our Developer Platform.
Brian Cross
Engineering Manager who has been at Lucid for 4 years and graduated from OSU in 2020. Worked mainly with the performance team improving FPS of the editor, improving saving times of 100 collaborator sessions and GIF multithreading. Currently managing the performance and enterprise teams.